A new XP camp has been added to the Joust map.Jousts Tower and Phoenix areas have been updated for better visual clarity.Bull Demon King is a relatively easy jungle boss, so we are making him a little harder to kill to prevent runaway victories. The new additional XP camp should remedy that, and also allow for more team strats or comps to enter the mode. Although this mode has a lot of fighting, there are some times where players would just be looking at each other in lane. As a popular mode for new players we put a lot of effort into make the tower areas more visually distinct.
Joust continues to be one of the most popular modes in SMITE! We want to make calculated tweaks to this mode to add some interesting gameplay without changing things too drastically.
#CONSOLE UPDATE SMITE SEASON 5 FULL#
The enemy winning team will win 0.5x the full TP amount they would have lost if the match finished normally.The disconnected player will lose 2x the full TP amount they would have lost if the match finished normally.Active players on the losing team will lose 0 TP.For all Ranked Modes, if an early surrender occurs, the following will happen (ONLY occur if a team successfully surrenders before 10m).Players will now be able to surrender before 10 minutes if a player Disconnects and within the first 3 minutes and has not returned. Early Surrender conditions have been changed.Ranked Conquest, Joust, and Duel have been soft reset to begin the Fall Split.We will be making adjustments to the early surrender system and adding in a TP protection system to players don’t feel like their rank is unfairly changed by things outside of their control. One primary way to do this is to protect normal players from problem players, and to punish those problem players more harshly. More punishments will be sent out more often on a weekly basisįor this split we want to make Ranked a more enjoyable experience.Our internal support team is ramping up its process for punishing players who fall into our criteria for “negative behavior”.Games played at Maximum Goodwill contribute towards the monthly rewards in the Player Commendation system.Added a 15% bonus to FP gains from matches at Maximum Goodwill.Reduced Favor bonus at maximum goodwill from 30% to 15%.Goodwill rewards have also been adjusted.Goodwill is now gained more gradually after completing games and when players commend you.Goodwill now provides protection against single instances of negative behavior or reports.Goodwill have been revamped to better reflect users who are being a positive experience while protecting those users from players who may report out of spite in an effort to reset them to 0%.Players who abuse the VGS system during a game may have their ability to VGS restricted, lowering the amount of times they can use commands and how long they will need to wait before being allowed to use VGS again.Additionally, we will take the information gathered to better inform our internal data metrics allowing us to tackle behavior issues more effectively.If our system detects a case where a user may be reportable we will prompt users in that match to provide additional information and report.
We are ramping up our focus towards saying thank you to our users who keep SMITE a positive experience every day! These rewards are handed out both monthly and yearly to players who positively contribute to make SMITE a friendly community!